online pdf files library download

Online PDF Files Library Download

highlight

Supersprint Volkswagen, VOLKSWAGEN. 89 VOLKSWAGEN 90 VW SCIROCCO GT 1.8 16V '86 '88. VW Racing. Systems - p109. VOLKSWAGEN. 91 HEADER 882601 FRONT EXHAUST 882602 CENTER MUFFLER 882623 REAR MUFFLER ...,

more


Programming > Java Programming


Why Java for Games Programming?




Why Java for Games Programming? thumbnail Short summary:

Java's suitability for games programming in terms of the typical games, presentations and articles, lists of Java game programming web sites, and ...


Long summary:

First the Advantages, but briefly... One of my assumptions is that the reader (that's you) already has an introductory knowledge of Java, the sort of stuff gleaned from a semester's course at college. Near the start of that course, you'll have been regaled with Java's many advantages: object orientation, cross-platform support, code reuse, ease of development, tool availability, reliability and stability, good documentation, support from Sun Microsystems, low development costs, the ability to use legacy code (e.g. C, C++), and increased programmer productivity. Rather than explain each of them again, I'll take a different approach. I'll discuss Java's suitability for games programming in terms of the typical misconceptions/complaints wheeled out by people who think that games must be implemented in C, or C++, or assembler, or whatever (so long as its not Java). Here's the list, briefly: â ¢ Java is too slow for games programming; â ¢ Java has memory leaks; â ¢ Java is too high-level; â ¢ Java isn't supported on games consoles, so why bother using it; â ¢ No one uses Java to write real games; â ¢ Sun Microsystems isn't interested in supporting Java gaming. 2. Java is Too Slow for Games Programming They mean that Java is slow compared to C or C++, the dominant languages for games programming at the moment. This argument was valid when Java first appeared (around 1996), but has become increasingly ridiculous with each new release. Some figures put JDK 1.0 at 20 to 40 times slower than C++. J2SE 1.4.2 (the current release) is typically 1.1-1.3 times slower. These numbers depend greatly on the coding style used. Java programmers must be good programmers in order to utilise Java efficiently, but thatâ s true of any language. Jack Shirazi's Java Performance Tuning site (http://www.javaperformancetuning.com/) is a good source for performance tips, and links to tools and other resources. A recent benchmarking of Java vs C++ by Keith Lea caused quite a stir


 


Source: fivedots.coe.psu.ac.th

 

 


Search Terms:

 

Related

Teaching Applet Programming to Non-Majors Virtually, is dedicated to teaching Java applet programming through. i.e. creating entire programs. other applet methods in the context of program fragments, ...,

more

Java & Concurrent Programming, Java & Concurrent Programming. Assignment Two - Spring 2004. Page 1. TAB 3/16/2004. Programming Task: Write a Java applet to display two scrolling marquees on ...,

more

Java User-Interface Programming, ... compiling and running Java programs. http://java.sun.com. 1.7 ... Can run from stand-alone GUI program "application" or. from applet inside a web browser ...,

more


New Subs: HP, Adobe Pagemaker, Ajax Programming, Management, Business, Spiderwick, AutoCad, Golden Compass, Pets, BenQ, ...
Popular Subs: Volkswagen, Ford, BMW, Jeep, Chevrolet, Dodge, Honda, SAP Tutorial, Mitsubishi, Visual Basic Programming, ...


Copyright 2007 - 2008 Online PDF Files Library
All files and contents mentioned are the property of their respective owners.
This page consists of a compilation of public information, commonly available on the internet, at multiple sites, as well as official websites.
No information on this page is guaranteed to be correct, and any data contained here may be erroneous..